![]() More info See in Glossary as a common Prefab instance, or select the Prefab as a tree prototype and paint it across the Terrain The landscape in your scene. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. You can instantiate the Prefab in a Scene A Scene contains the environments and menus of your game. More info See in Glossary with the LODGroup component configured. The prefab acts as a template from which you can create new object instances in the scene. The SpeedTree importer generates a Prefab An asset type that allows you to store a GameObject complete with components and properties. Therefore, it is possible to preserve any customizations to the Materials. Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button. More info See in Glossary and attached Materials. A GameObject’s functionality is defined by the Components attached to it. ![]() When you select an Asset, there are import settings to tweak the generated GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Make sure that Textures are reachable in the Project folder and that Unity automatically generates Materials for each Level of Detail (LOD). st files directly into the Unity Project folder. If you’re using SpeedTree Modeler 8, save your. spm files using the Unity version of the Modeler. If you’re using SpeedTree Modeler 7, make sure to resave your. Unity recognizes and imports SpeedTree Assets in the same way that it handles other Assets. SpeedTree, a suite of products by IDV Inc., provides prebuilt tree Assets and modeling software focused specifically on trees.
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